AoeStats
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Nomad

503743893Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 50m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1045
+10
🇨🇱 Vietnamese · Chile
970
+13
🇲🇽 Magyars · Mexico
952
+14
🇻🇪 Cumans · Venezuela
920
+15
🇦🇷 Italians · Argentina
920
-14
🇨🇦 Japanese · Canada
906
-13
🇵🇪 Shu · Peru
906
-13
🇯🇵 Wei · Japan
883
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,609 14:11 28:49 36:15 ⚔ Fish Boom into Scouts
28 1,399 14:48 29:07 40:46 ⛏ Fish Boom into Fire Galleys
24 1,200 16:23 30:37 — ⚔ Fish Boom into Archers into Towers
22 1,086 13:40 20:39 — ⚔ Fish Boom FC into Archers
18 907 14:53 21:40 48:26 ⛏ Fish Boom FC
18 888 17:11 24:56 38:37 ⚔ Fish Boom into Scouts FC
17 859 13:17 23:10 39:46 ⛏ Fish Boom FC
12 628 16:20 24:32 40:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,215 12,460 14,395 1,900 51,970 60,033
27,330 14,680 7,525 1,500 51,035 61,207
19,285 10,040 8,125 1,700 39,150 40,825
12,975 16,000 3,715 1,810 34,500 41,219
11,270 11,685 8,215 1,800 32,970 33,662
9,875 10,775 7,970 2,725 31,345 32,086
9,875 7,588 3,875 3,175 24,513 24,764
6,825 9,076 2,160 1,775 19,836 19,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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