AoeStats
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QS Arena

503742610Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 6m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
892
+14
🇨🇦 Khmer · Canada
892
+14
🇺🇸 Italians · United States
877
+14
🇨🇴 Italians · Colombia
874
+15
🇯🇵 Wei · Japan
900
-17
🇨🇳 Goths · China
844
-14
🇵🇪 Khmer · Peru
835
-14
🇨🇳 Georgians · China
800
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 245 — — —
29 185 — — —
26 166 — — —
24 152 — — —
23 151 — — —
20 128 — — —
14 91 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 150 50 0 1,750 2,014
1,250 440 0 0 1,690 1,781
1,200 425 0 0 1,625 1,604
1,075 460 50 0 1,585 1,785
1,150 300 0 0 1,450 1,795
900 150 0 0 1,050 1,618
650 275 50 0 975 1,206
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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