AoeStats
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Coastal Forest

503598131Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 55m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Goths · Japan
870
+13
🇧🇷 Maya · Brazil
847
+14
🇺🇸 Georgians · United States
847
+14
🇭🇺 Ethiopians · Hungary
854
-16
🇹🇷 Burmese · Türkiye
805
-14
🇪🇸 Aztecs · Spain
772
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,481 9:39 22:06 37:56 ⚔ Scout Rush
19 1,087 11:59 19:44 33:11 ⛏ Fast Castle
17 945 11:02 21:20 38:06 ⚔ FC into Skirms into Scouts
15 867 13:55 22:26 30:27 ⛏ Fast Castle
13 725 17:43 22:34 48:32 ⛏ Fish Boom FC
9 531 15:06 21:35 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,735 18,917 17,600 2,805 82,057 93,546
20,445 20,660 13,940 3,025 58,070 59,721
17,645 17,540 7,910 2,200 45,295 47,321
18,455 13,922 7,070 1,135 40,582 49,116
17,320 8,820 10,250 3,150 39,540 48,342
12,855 17,570 4,590 2,200 37,215 46,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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