AoeStats
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Arabia

503424049Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 49m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
903
+15
🇯🇵 Wei · Japan
832
+18
🇨🇳 Turks · China
828
+18
🇮🇹 Romans · Italy
825
+18
🇵🇰 Khmer · Pakistan
895
-48
🇱🇧 Malians · Lebanon
878
-17
🇺🇸 Goths · United States
871
-17
🇨🇿 Britons · Czechia
870
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,570 10:03 27:43 45:49 ⚔ M@A into Skirms
31 1,528 10:01 20:53 36:42 ⛏ Fast Castle
28 1,400 12:14 17:31 34:25 ⛏ Fast Castle
22 1,089 10:50 17:38 — ⚔ FC into Archers
18 901 11:19 20:25 33:51 ⛏ Fast Castle
17 858 11:04 20:55 35:49 ⛏ Fast Castle
15 725 11:10 21:24 33:49 ⚔ FC into Archers
13 627 12:17 16:08 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,780 15,268 8,905 850 57,803 61,349
24,670 9,305 16,735 3,990 54,700 59,633
18,830 12,711 12,925 2,300 46,766 58,249
13,240 16,120 10,915 3,195 43,470 52,738
14,480 13,290 9,720 1,700 39,190 55,343
12,820 7,325 3,595 125 23,865 25,156
10,210 5,723 5,520 1,400 22,853 24,727
5,750 7,311 2,840 425 16,326 19,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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