AoeStats
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Coastal Forest

503383358Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 167m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
812
+11
🇯🇵 Wei · Japan
809
+11
🇨🇱 Maya · Chile
795
+12
🇧🇷 Magyars · Brazil
774
+13
🇿🇦 Turks · South Africa
768
-15
🇨🇿 Huns · Czechia
740
-13
🇩🇪 Bohemians · Germany
711
-12
🇵🇹 Portuguese · Portugal
601
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 4,366 15:04 20:36 26:23 ◆ FC into Fast Imp
23 3,836 11:39 17:30 34:14 ⛏ Fish Boom FC
21 3,571 13:31 21:57 45:27 ⛏ Fish Boom FC
19 3,104 14:19 31:02 43:16 ⚔ Archer Rush
19 3,191 13:23 18:36 32:54 ⛏ Fish Boom FC
16 2,703 11:43 19:57 30:55 ⛏ Fast Castle
12 1,933 13:00 23:45 43:34 ⚔ Scout Rush
5 848 11:04 20:28 33:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
61,250 96,608 98,550 4,200 260,608 330,629
83,905 114,963 46,590 4,390 249,848 356,434
98,855 109,415 19,775 3,925 231,970 246,840
75,300 76,710 55,425 19,320 226,755 259,002
109,545 20,235 34,725 1,350 165,855 190,343
41,600 43,380 32,015 1,300 118,295 126,405
41,160 25,690 22,295 2,955 92,100 106,767
19,860 13,055 12,250 5,125 50,290 57,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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