AoeStats
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Nomad

503150626Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 44m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Wei · Japan
812
+12
🇺🇸 Huns · United States
765
+15
🇨🇿 Malay · Czechia
757
+15
🇨🇱 Japanese · Chile
723
+16
🇦🇷 Huns · Argentina
825
-19
🇭🇰 Mapuche · Hong Kong SAR China
731
-14
🇭🇰 Spanish · Hong Kong SAR China
711
-14
🇺🇸 Britons · United States
666
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,128 16:33 28:40 — ⛏ Fish Boom into Fire Galleys
20 895 15:41 25:23 40:51 ⛏ Fish Boom into Fire Galleys FC
19 827 14:59 25:27 39:07 ⚔ Fish Boom into Scouts
19 857 19:39 27:49 — ⚔ Drush FC into Scouts
19 819 13:37 28:54 — ⚔ Fish Boom into Fire Galleys into Towers FC
18 777 16:59 21:45 40:30 ⛏ Fish Boom FC
17 758 16:53 31:07 — ⚔ Fish Boom into Skirms
12 537 14:41 31:26 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,365 16,585 7,580 3,750 46,280 49,740
17,085 12,440 7,755 965 38,245 42,304
10,830 9,305 3,930 1,935 26,000 32,168
10,395 7,874 2,325 1,780 22,374 24,464
7,990 8,582 3,275 1,725 21,572 29,494
6,515 6,075 2,080 2,475 17,145 17,299
6,110 7,195 2,170 1,200 16,675 20,286
5,695 5,192 490 655 12,032 14,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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