AoeStats
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Black Forest

504932014Analyzed
3v3 RM · 27d ago on Sep 7, 2026· 47m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Tatars · Canada
1049
+11
🇨🇦 Khmer · Canada
915
+17
🇨🇦 Georgians · Canada
908
+17
🇲🇽 Wu · Mexico
1005
-17
🇲🇽 Malay · Mexico
909
-14
🇺🇸 Persians · United States
902
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,578 11:59 15:14 45:02 ⛏ Fast Castle
23 1,119 12:27 21:42 41:29 ⚔ Drush FC
19 889 11:27 15:50 38:56 ⛏ Fast Castle
18 840 11:59 24:42 41:28
13 597 13:15 29:11 46:01
11 517 13:03 18:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,450 14,068 9,900 2,450 47,868 50,458
24,785 10,540 7,420 1,710 44,455 49,656
18,070 13,661 6,090 2,325 40,146 43,399
14,785 14,253 4,375 2,430 35,843 41,810
10,325 10,481 9,440 850 31,096 32,250
5,350 5,574 2,045 825 13,794 16,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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