AoeStats
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Arena

504155003Analyzed
3v3 RM · 1mo ago on Sep 4, 2026· 43m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
792
+18
🇨🇦 Vikings · Canada
792
+18
🇨🇦 Maya · Canada
792
+18
🇺🇸 Persians · United States
923
-21
🇺🇸 Spanish · United States
809
-17
🇲🇽 Khmer · Mexico
796
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,296 12:37 16:39 30:31 ⛏ Fast Castle
24 1,044 11:45 16:09 30:11 ⛏ Fast Castle
24 1,051 10:35 19:02 28:32 ⛏ Fast Castle
23 1,012 11:54 16:02 30:36 ⛏ Fast Castle
21 902 10:55 15:11 34:17 ⛏ Fast Castle
20 881 10:29 18:57 30:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,935 22,110 13,940 2,350 64,335 66,710
22,615 10,050 7,030 2,860 42,555 55,055
19,825 8,315 11,865 2,310 42,315 54,277
16,930 12,230 7,700 1,500 38,360 43,360
10,975 13,190 11,320 1,530 37,015 52,748
10,975 8,910 3,750 850 24,485 34,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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