AoeStats
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Black Forest

503847382Analyzed
4v4 RM · 28d ago on Sep 2, 2026· 10m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1564
+11
🇵🇪 Mongols · Peru
1559
+11
🇰🇷 Britons · South Korea
1402
+18
🇰🇷 Bohemians · South Korea
1373
+19
🇺🇦 Hindustanis · Ukraine
1494
-17
🇹🇷 Khmer · Türkiye
1469
-16
🇹🇼 Malay · Taiwan
1407
-13
🇺🇸 Romans · United States
1391
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 584 8:24 — — ⚔ Scout Rush
46 494 9:17 — —
42 450 9:25 — —
41 437 10:24 — — ⚔ M@A Rush
40 434 — — —
27 292 — — —
24 255 — — —
10 107 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 750 270 0 3,220 3,669
2,150 735 50 0 2,935 3,267
2,050 759 50 0 2,859 3,110
1,960 702 50 0 2,712 3,079
2,050 375 50 0 2,475 3,233
1,850 458 50 0 2,358 2,797
650 350 50 0 1,050 1,474
750 125 0 0 875 1,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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