AoeStats
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Coastal Forest

503434694Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 38m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Dravidians · Ukraine
1482
+12
🇪🇸 Persians · Spain
1384
+17
🇩🇪 Britons · Germany
1412
-15
🇩🇪 Sicilians · Germany
1392
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,956 9:04 20:44 35:35 ⚔ Archer Rush
46 1,778 9:22 28:14 — ⚔ Archers into Skirms
33 1,302 10:00 18:55 — ⛏ Fast Castle
27 1,062 9:20 21:25 34:47 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,325 10,103 7,330 1,500 29,258 30,700
8,620 6,668 3,415 2,460 21,163 22,090
7,680 7,100 2,345 2,400 19,525 21,457
6,635 8,139 2,215 1,525 18,514 19,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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