AoeStats
← audi_225

Yucatan

503206278Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 53m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1700
+13
🇲🇽 Magyars · Mexico
1633
+16
🇺🇾 Mongols · Uruguay
1812
-22
🇺🇦 Mongols · Ukraine
1472
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 3,184 8:26 18:19 34:58 ⚔ M@A into Archers
45 2,444 8:05 20:31 42:26 ⚔ Scout Rush
42 2,249 14:06 21:28 44:34 ⛏ Fast Castle
37 2,012 11:00 16:17 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,150 31,395 24,440 10,055 83,040 93,152
40,245 11,902 24,375 1,265 77,787 85,615
17,600 29,903 21,275 6,810 75,588 97,019
25,840 22,391 9,815 3,495 61,541 62,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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