AoeStats
← audi_225

Yucatan

503179079Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 28m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Magyars · Ukraine
1457
+15
🇧🇷 Mongols · Brazil
1431
+17
🇫🇷 Turks · France
1475
-17
🇫🇷 Mongols · France
1409
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,661 9:41 — — ⚔ Scout Rush
53 1,488 8:34 23:07 — ⚔ Scout Rush
49 1,400 8:29 16:12 — ⚔ Scout Rush
41 1,167 14:58 20:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,315 4,515 2,275 100 16,205 16,264
8,060 3,885 1,460 200 13,605 14,722
7,370 3,801 350 85 11,606 13,420
4,300 2,361 770 1,300 8,731 8,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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