AoeStats
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QS Arena

503171437Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 40m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Hindustanis · Ukraine
1448
+9
🇳🇱 Dravidians · Netherlands
1435
+10
🇨🇱 Tatars · Chile
1300
-10
🇨🇱 Spanish · Chile
1294
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,570 7:53 11:54 27:03 ⛏ Fast Castle
36 1,444 8:57 12:56 29:19 ⚔ FC into Archers
33 1,312 8:19 12:37 32:07 ⛏ Fast Castle
27 1,065 8:52 13:53 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,945 14,540 10,925 2,485 51,895 55,447
19,450 13,950 12,070 1,500 46,970 53,106
18,935 13,650 11,350 2,150 46,085 48,138
13,975 12,010 3,280 850 30,115 34,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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