AoeStats
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African Clearing

510744711Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 37m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1410
+11
🇨🇳 Saracens · China
1402
+11
🇨🇳 Italians · China
1291
+15
🇨🇳 Berbers · China
1284
+16
🇹🇼 Japanese · Taiwan
1297
-14
🇨🇳 Koreans · China
1296
-14
🇹🇼 Persians · Taiwan
1286
-13
🇮🇶 Cumans · Iraq
1243
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 2,463 14:33 18:12 36:36 ⚔ FC into Scouts
49 1,841 14:27 18:32 — ⛏ Fast Castle
42 1,565 13:06 16:42 33:33 ⚔ Archers FC
37 1,390 12:12 16:08 31:07 ⛏ Fast Castle
36 1,349 11:57 23:07 — ⛏ Fast Castle
35 1,307 14:09 19:06 36:40 ⛏ Fish Boom FC
28 1,060 14:00 — — ⚔ Towers into Scouts
27 1,012 12:57 28:32 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,110 15,171 5,450 2,350 33,081 39,300
10,200 12,837 5,015 1,125 29,177 37,294
11,250 11,219 4,285 2,350 29,104 29,829
13,610 7,919 4,930 2,250 28,709 31,536
13,620 9,268 3,410 1,700 27,998 28,672
8,610 7,810 3,975 300 20,695 21,631
5,245 5,762 2,285 880 14,172 15,336
5,340 3,598 250 675 9,863 12,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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