AoeStats
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Oasis

508669690Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 52m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Teutons · Switzerland
676
+14
🇷🇸 Teutons · Serbia
676
+15
🇧🇦 Goths · Bosnia & Herzegovina
665
-15
🇮🇳 Spanish · India
628
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,057 12:04 20:40 30:40 ⛏ Fast Castle
17 894 13:07 23:26 32:53 ⛏ Fast Castle
13 655 13:01 20:11 31:39 ⛏ Fast Castle
12 610 12:49 22:11 42:29 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,245 20,830 18,665 3,575 62,315 66,056
20,075 18,037 14,910 3,850 56,872 67,159
23,320 11,390 10,215 1,950 46,875 58,721
20,495 13,285 10,280 2,220 46,280 53,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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