AoeStats
← Tx8 | Morochimaru

Arena

505361394Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 68m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1288
+13
🇺🇸 Saracens · United States
1230
+15
🇺🇸 Bohemians · United States
1152
+18
1240
-17
🇲🇽 Hindustanis · Mexico
1202
-15
🇲🇽 Britons · Mexico
1180
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 4,541 11:26 15:11 29:08 ⚔ FC into Scouts
46 3,121 10:28 14:27 33:11 ⛏ Fast Castle
39 2,649 10:22 14:54 33:02 ⛏ Fast Castle
30 2,077 10:48 15:08 36:23 ⛏ Fast Castle
23 1,540 9:34 15:49 39:58 ⛏ Fast Castle
13 904 11:25 16:34 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,905 54,845 25,825 6,650 140,225 152,453
51,150 30,040 37,940 4,750 123,880 126,698
29,645 22,055 21,695 2,900 76,295 82,619
27,505 31,000 11,470 3,235 73,210 84,682
30,910 9,830 12,355 1,540 54,635 61,088
12,275 22,415 17,545 2,150 54,385 105,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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