AoeStats
← Tx8 | Morochimaru

Highland

504648105Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 73m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Byzantines · New Zealand
1275
+16
🇺🇸 Berbers · United States
1247
+17
🇨🇳 Jurchens · China
1230
+18
🇮🇹 Goths · Italy
1184
+18
🇲🇽 Maya · Mexico
1316
-19
🇲🇽 Franks · Mexico
1300
-19
🇲🇽 Ethiopians · Mexico
1255
-17
🇲🇽 Spanish · Mexico
1194
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 6,167 11:27 20:08 33:21
62 4,553 8:42 19:44 36:35 ⚔ Scout Rush
61 4,497 11:01 15:31 41:37 ⛏ Fast Castle
49 3,599 11:24 25:07 40:41 ⚔ Fish Boom into Fire Galleys into Archers
47 3,478 9:36 21:01 36:10 ⚔ Scout Rush
37 2,697 12:16 19:34 35:03 ⛏ Fast Castle
27 1,954 9:59 25:56 33:53 ⚔ Scout Rush
19 1,428 12:26 16:05 46:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,680 33,648 29,800 6,770 144,898 145,133
40,090 50,385 30,285 2,885 123,645 175,120
59,905 30,647 25,520 2,150 118,222 124,035
43,740 35,439 18,300 4,465 101,944 129,381
15,475 40,575 26,875 5,040 87,965 118,168
35,430 34,690 15,470 1,700 87,290 110,726
27,505 12,054 18,725 1,830 60,114 64,525
14,500 22,387 13,000 1,220 51,107 52,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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