AoeStats
← Weissbee

Four Lakes

507985078Analyzed
1v1 RM · 13d ago on Sep 20, 2026· 45m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
780
+16
🇺🇸 Goths · United States
780
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 876 12:29 16:35 31:51 ⛏ Fish Boom FC
17 789 10:20 24:19 30:05 ⛏ Fish Boom into Fire Galleys into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,985 16,500 7,010 2,770 42,265 54,387
11,680 11,921 4,800 2,800 31,201 31,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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