AoeStats
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Arena

508993745Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 42m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1024
+16
🇦🇷 Hindustanis · Argentina
963
+18
🇦🇷 Spanish · Argentina
1038
-18
🇦🇷 Berbers · Argentina
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
52 2,192 10:50 15:10 27:56 ⛏ Fast Castle
22 938 10:23 16:38 33:50 ⛏ Fast Castle
21 878 12:58 17:24 34:10 ⛏ Fast Castle
10 407 13:18 28:34 —

Resources

Player Food Wood Gold Stone Spent Collected
21,060 8,635 13,500 3,000 46,195 47,690
16,755 9,435 6,055 1,700 33,945 40,305
10,130 9,575 3,040 3,030 25,775 27,250
6,150 3,060 1,155 125 10,490 11,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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