AoeStats
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MegaRandom

510841209Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 48m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1153
+13
🇬🇧 Ethiopians · United Kingdom
1147
+14
🇲🇽 Huns · Mexico
1095
+16
🇨🇱 Mongols · Chile
1093
+16
🇬🇪 Hindustanis · Georgia
1150
-18
🇨🇾 Turks · Cyprus
1129
-16
🇺🇦 Japanese · Ukraine
1051
-13
🇩🇪 Magyars · Germany
1030
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,061 10:30 18:35 40:38 ⚔ Archer Rush
32 1,535 9:19 19:44 41:03 ⚔ Scout Rush
30 1,454 10:23 17:49 33:47 ⛏ Fish Boom FC
28 1,330 10:11 14:14 39:56 ⛏ Fast Castle
23 1,093 10:46 21:13 34:39 ⚔ Scout Rush
22 1,061 11:35 16:15 35:18 ⛏ Fish Boom FC
20 962 10:16 18:19 — ⛏ Fast Castle
16 778 10:14 18:44 37:58 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,400 21,282 14,140 3,000 52,822 57,424
26,525 12,150 10,495 2,150 51,320 57,925
24,995 9,481 11,025 4,295 49,796 59,458
23,010 8,860 14,070 750 46,690 55,455
17,700 9,480 9,940 1,500 38,620 44,855
18,425 6,208 9,015 2,860 36,508 37,649
15,315 13,275 5,610 1,185 35,385 39,773
14,820 8,345 7,600 1,855 32,620 44,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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