AoeStats
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Yucatan

510365243Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 43m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Mongols · Cyprus
1155
+12
🇺🇦 Japanese · Ukraine
1068
+15
🇩🇪 Slavs · Germany
1030
+17
🇧🇪 Mongols · Belgium
1158
-18
🇧🇪 Khmer · Belgium
1103
-17
🇧🇪 Franks · Belgium
914
-21
Player eAPM Actions Feudal Castle Imperial Opening
43 1,878 9:39 24:46 — ⚔ Scouts into Archers
41 1,792 9:02 26:27 — ⚔ Scout Rush
35 1,502 10:13 28:39 —
20 859 10:16 — — ⚔ Scout Rush
17 744 10:20 25:39 40:43
13 583 12:26 25:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,770 8,056 7,575 2,275 33,676 35,796
12,590 9,038 7,295 850 29,773 30,784
14,655 4,770 6,075 680 26,180 31,074
12,275 6,435 3,375 1,840 23,925 27,374
11,380 3,621 4,375 750 20,126 22,458
5,000 3,845 50 225 9,120 14,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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