AoeStats
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Arabia

510791398Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 50m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Maya · Guatemala
1165
+17
🇻🇪 Ethiopians · Venezuela
1155
+17
🇨🇳 Burgundians · China
1111
+18
🇻🇳 Cumans · Vietnam
1200
-19
🇻🇳 Franks · Vietnam
1200
-18
🇦🇺 Burgundians · Australia
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,124 9:24 22:42 39:45 ⚔ Scout Rush
47 2,367 8:58 21:20 34:58 ⛏ Fast Castle
39 2,000 8:49 22:52 43:11 ⚔ Archer Rush
38 1,933 8:57 21:34 40:41 ⚔ Archer Rush
36 1,812 9:20 28:11 49:41 ⚔ Scouts into Skirms
13 663 11:26 18:53 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,045 13,000 17,290 5,700 65,035 71,892
34,230 9,691 18,895 1,605 64,421 68,073
11,575 18,616 18,215 400 48,806 53,466
13,935 16,519 10,725 1,675 42,854 52,003
13,785 8,558 4,110 1,050 27,503 30,347
8,650 9,120 1,420 1,825 21,015 22,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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