AoeStats
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Arabia

510782700Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 60m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Cumans · Vietnam
1187
+13
🇻🇳 Franks · Vietnam
1187
+13
🇦🇺 Franks · Australia
1110
+17
🇧🇷 Franks · Brazil
1144
-15
🇮🇱 Romans · Israel
1134
-15
🇭🇺 Persians · Hungary
1103
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,993 9:15 20:26 32:56 ⛏ Fast Castle
47 2,849 9:04 30:27 48:00 ⚔ Archer Rush
35 2,092 8:36 19:42 37:46 ⚔ Scout Rush
30 1,813 10:52 17:04 57:44 ⛏ Fast Castle
27 1,640 10:14 24:21 — ⚔ M@A Rush
19 1,154 11:09 18:14 48:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,115 21,705 23,165 5,400 83,385 92,778
28,780 14,956 15,970 3,355 63,061 74,648
16,780 22,723 14,835 2,900 57,238 69,941
26,210 17,620 7,535 3,125 54,490 61,950
23,675 13,429 11,910 5,065 54,079 56,419
12,690 8,639 3,015 300 24,644 26,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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