AoeStats
← ToKhin

Black Forest

510765500Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 65m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1156
+15
🇻🇳 Byzantines · Vietnam
1156
+15
🇨🇳 Wei · China
1142
-16
🇮🇹 Vikings · Italy
1107
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,151 11:27 16:43 30:56 ⛏ Fast Castle
47 3,036 11:43 15:49 29:03 ⛏ Fast Castle
29 1,887 11:02 17:23 40:02 ⛏ Fast Castle
19 1,246 12:17 20:14 39:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,270 42,002 27,765 3,605 121,642 128,282
36,770 29,982 28,280 4,280 99,312 114,435
34,660 32,197 17,440 2,420 86,717 88,454
36,700 10,335 12,235 2,800 62,070 88,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.