AoeStats
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Oasis

509679415Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 40m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Chinese · Peru
1184
+15
🇧🇪 Japanese · Belgium
1154
+16
🇨🇭 Persians · Switzerland
1141
+18
🇻🇳 Cumans · Vietnam
1173
-17
🇻🇳 Teutons · Vietnam
1173
-17
🇦🇺 Franks · Australia
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,089 9:25 20:22 34:55 ⛏ Fast Castle
45 1,838 10:17 23:27 — ⚔ M@A Rush
31 1,268 9:44 27:41 — ⛏ Fast Castle
29 1,190 11:08 16:29 30:26 ⛏ Fast Castle
22 878 9:56 17:44 31:03 ⚔ Scout Rush
16 642 10:35 18:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,130 16,438 7,935 3,480 45,983 53,519
15,575 12,680 7,080 3,000 38,335 42,017
18,505 8,635 9,300 850 37,290 41,443
11,475 7,225 3,265 1,500 23,465 27,419
10,315 6,815 2,950 1,625 21,705 25,581
6,885 6,261 1,190 1,780 16,116 19,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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