AoeStats
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Black Forest

510616872Analyzed
3v3 RM · 20h ago on Oct 1, 2026· 60m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Shu · Hong Kong SAR China
998
+16
🇷🇺 Sicilians · Russia
962
+17
🇨🇳 Bohemians · China
960
+17
🇫🇷 Berbers · France
1016
-17
🇫🇷 Japanese · France
999
-17
🇦🇷 Magyars · Argentina
965
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,597 12:50 22:24 37:00 ⛏ Fast Castle
25 1,522 12:35 24:12 31:09 ⚔ Towers into Archers
25 1,482 10:40 16:20 32:19 ⛏ Fast Castle
22 1,331 13:59 18:56 38:52 ⛏ Fast Castle
20 1,222 13:46 18:13 33:04 ⛏ Fast Castle
19 1,175 15:19 20:19 30:29 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
57,765 25,560 17,065 2,350 102,740 117,111
16,570 39,850 25,180 3,000 84,600 112,125
28,780 16,055 10,210 2,950 57,995 83,083
23,805 15,662 12,260 2,230 53,957 58,515
12,775 19,055 17,720 3,715 53,265 77,449
17,315 14,378 8,550 1,825 42,068 44,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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