AoeStats
← 912113973

Yucatan

510601520Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 107m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Dravidians · Greece
985
+17
🇨🇳 Saracens · China
976
+17
🇨🇳 Magyars · China
966
+18
🇨🇳 Mongols · China
941
+19
🇨🇿 Franks · Czechia
1068
-20
🇨🇿 Mongols · Czechia
997
-17
🇨🇿 Huns · Czechia
987
-17
🇨🇿 Spanish · Czechia
976
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 3,004 11:45 17:59 38:27 ⛏ Fast Castle
28 3,036 10:54 17:54 40:39 ⛏ Fast Castle
26 2,761 12:02 17:36 44:16 ⚔ Scout Rush
25 2,741 11:05 15:58 27:53 ⛏ Fast Castle
22 2,327 14:14 18:40 37:16 ⛏ Fast Castle
22 2,374 10:07 17:22 36:07 ⛏ Fast Castle
22 2,364 11:03 22:30 36:10 ⛏ Fish Boom FC
14 1,516 10:15 20:15 39:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
74,090 37,595 33,155 8,580 153,420 166,604
59,155 42,900 33,630 6,860 142,545 177,777
50,235 51,605 33,260 5,590 140,690 143,397
38,230 54,650 36,560 4,850 134,290 150,346
51,690 16,395 47,215 6,800 122,100 137,872
43,025 41,665 25,740 10,000 120,430 162,149
41,270 34,365 29,520 8,850 114,005 157,890
45,525 22,335 28,265 4,290 100,415 121,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.