AoeStats
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Black Forest

510593005Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 47m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
927
+18
🇨🇭 Georgians · Switzerland
926
+18
🇨🇭 Slavs · Switzerland
910
+19
🇳🇱 Franks · Netherlands
1030
-20
🇨🇳 Bohemians · China
973
-18
🇳🇴 Mongols · Norway
927
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,517 12:39 19:26 29:02 ⛏ Fish Boom FC
24 1,138 15:24 19:29 31:32 ⛏ Fast Castle
19 925 11:22 17:22 34:32 ⛏ Fish Boom FC
19 886 12:21 18:11 39:54 ⛏ Fish Boom FC
17 833 15:51 25:12 44:08 ⚔ M@A Rush
5 234 11:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,835 17,416 9,605 965 48,821 51,396
12,305 18,080 9,840 2,450 42,675 48,501
17,480 9,525 11,655 2,250 40,910 46,392
11,465 10,952 3,920 2,245 28,582 31,160
9,000 10,884 1,300 2,250 23,434 27,251
1,400 725 50 0 2,175 3,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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