AoeStats
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Arabia

510587194Analyzed
4v4 RM · 24h ago on Oct 1, 2026· 41m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1113
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1002
+16
🇬🇧 Franks · United Kingdom
994
+16
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973
+17
🇬🇷 Khitans · Greece
1067
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🇺🇸 Tupi · United States
989
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🇮🇩 Huns · Indonesia
974
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🇨🇳 Mongols · China
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,406 11:32 24:14 38:31 ⚔ Archers into Skirms
34 1,412 11:17 16:40 — ⛏ Fast Castle
31 1,292 8:23 21:47 — ⚔ Scout Rush
29 1,195 11:50 25:00 37:04 ⚔ Scout Rush
27 1,131 10:16 18:07 — ⚔ FC into Skirms
17 686 10:30 — —
16 650 10:31 — — ⚔ Skirms into Archers
13 544 12:02 30:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,945 10,353 7,270 1,070 34,638 42,053
14,045 10,142 4,180 1,600 29,967 39,331
12,515 4,755 5,770 415 23,455 24,164
6,830 8,113 5,855 1,500 22,298 23,842
8,735 4,100 3,440 450 16,725 18,750
6,760 6,462 1,330 950 15,502 17,005
2,805 2,990 820 0 6,615 9,098
2,570 1,729 50 0 4,349 5,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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