AoeStats
← Darioo091867

Nomad

510366857Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 113m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
662
+16
🇦🇷 Persians · Argentina
648
+17
🇹🇷 Romans · Türkiye
682
-17
🇪🇬 Turks · Egypt
658
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 3,091 18:18 24:14 28:42 ⛏ Fish Boom FC into Fast Imp
22 2,530 16:59 27:30 36:27 ⛏ Fish Boom into Fire Galleys
20 2,284 15:12 29:15 49:42 ⚔ Towers FC
13 1,520 16:36 30:46 44:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,945 43,203 37,035 7,300 131,483 143,246
37,035 29,323 42,460 4,130 112,948 115,733
34,950 32,470 29,135 8,490 105,045 108,216
43,135 30,921 20,890 1,110 96,056 102,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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