AoeStats
← Darioo091867

Coastal Forest

510359066Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 53m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
719
+14
🇪🇸 Celts · Spain
632
+18
🇦🇷 Romans · Argentina
678
-16
🇦🇷 Persians · Argentina
664
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 906 10:57 22:49 42:41
17 904 10:46 24:14 42:59
15 790 15:01 22:29 42:11 ⚔ Archer Rush
12 639 11:53 24:07 45:11

Resources

Player Food Wood Gold Stone Spent Collected
12,650 14,030 10,750 3,200 40,630 50,671
19,090 12,090 6,460 1,500 39,140 47,220
15,480 12,312 9,080 1,700 38,572 45,980
17,245 11,275 6,000 1,260 35,780 49,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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