AoeStats
← Darioo091867

Nomad

510200238Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 60m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Magyars · Uzbekistan
911
+10
🇨🇦 Italians · Canada
876
+11
🇷🇺 Malay · Russia
706
+18
🇦🇷 Spanish · Argentina
936
-58
🇦🇷 Romans · Argentina
688
-10
🇦🇷 Persians · Argentina
674
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,968 17:46 24:50 — ⛏ Fish Boom FC
29 1,754 14:27 22:56 53:46 ⚔ Archer Rush
24 1,430 16:27 28:03 41:04 ⛏ Fish Boom into Fire Galleys
22 1,313 18:24 36:28 55:09 ⚔ Fish Boom into Fire Galleys into Archers
10 606 20:16 28:32 — ⛏ Fish Boom
8 504 18:24 27:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,380 16,279 6,340 3,900 48,899 56,617
13,520 17,042 10,865 1,725 43,152 48,038
10,510 10,840 6,465 4,940 32,755 35,009
10,555 11,610 5,915 850 28,930 37,261
11,375 8,163 3,830 1,050 24,418 29,850
7,825 2,690 3,530 1,400 15,445 17,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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