AoeStats
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Arena

510195402Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 38m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
901
+11
🇨🇴 Gurjaras · Colombia
868
+13
🇨🇴 Bohemians · Colombia
860
+13
🇦🇷 Spanish · Argentina
1000
-64
🇦🇷 Romans · Argentina
697
-9
🇦🇷 Persians · Argentina
682
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 919 11:27 19:17 33:32 ⛏ Fast Castle
22 860 11:20 15:12 29:28 ⛏ Fast Castle
15 588 13:33 22:14 — ⛏ Fast Castle
15 593 10:50 16:33 35:06 ⛏ Fast Castle
13 487 13:30 20:22 32:50 ⚔ Drush FC
10 383 14:02 21:38 31:46 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,175 13,930 8,155 850 35,110 46,029
16,180 10,710 5,695 1,700 34,285 47,022
11,700 10,465 5,585 1,500 29,250 33,166
12,475 10,085 2,885 1,050 26,495 37,193
10,705 7,195 3,600 1,800 23,300 28,373
6,200 3,220 2,700 1,550 13,670 14,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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