AoeStats
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Arena

505108568Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 42m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
842
+33
🇺🇸 Armenians · United States
842
+33
🇫🇷 Italians · France
847
-16
🇫🇷 Khmer · France
804
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,208 10:35 18:16 31:13 ⛏ Fast Castle
23 981 8:55 16:36 33:03 ⛏ Fast Castle
20 863 10:35 17:57 — ⛏ Fast Castle
14 621 11:00 17:12 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,605 10,575 8,905 1,500 44,585 53,727
11,475 15,290 10,500 2,350 39,615 43,656
17,335 11,925 7,395 2,900 39,555 48,309
16,760 7,950 5,355 2,900 32,965 39,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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