AoeStats
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Highland

505104823Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 26m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
978
+11
🇫🇷 Portuguese · France
964
+13
🇺🇸 Goths · United States
871
-29
🇺🇸 Armenians · United States
871
-29
Player eAPM Actions Feudal Castle Imperial Opening
29 779 11:28 22:31 — ⚔ Drush
28 749 11:11 — — ⚔ M@A Rush
28 736 11:15 15:13 — ⛏ Fast Castle
22 575 9:30 22:45 —

Resources

Player Food Wood Gold Stone Spent Collected
4,510 7,195 4,330 650 16,685 17,491
6,670 2,950 1,355 800 11,775 12,251
4,790 2,348 1,160 125 8,423 10,153
3,315 2,456 335 0 6,106 8,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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