AoeStats
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Yucatan

511014283Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 44m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1198
+11
🇨🇳 Ethiopians · China
1153
+13
🇨🇱 Mapuche · Chile
1121
+16
🇬🇪 Italians · Georgia
1132
-15
🇨🇾 Mongols · Cyprus
1112
-14
🇩🇪 Slavs · Germany
1033
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,826 13:43 19:04 35:03 ⛏ Fast Castle
34 1,485 11:43 15:27 32:49 ⛏ Fast Castle
33 1,474 10:09 15:06 33:34 ⛏ Fast Castle
31 1,383 11:00 14:35 29:11 ⛏ Fast Castle
30 1,337 11:14 15:41 33:35 ⛏ Fast Castle
25 1,088 13:51 21:22 38:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,600 26,603 12,625 1,735 65,563 76,370
15,975 19,119 14,310 3,715 53,119 58,694
24,000 15,755 8,100 2,150 50,005 55,311
19,295 12,334 8,625 2,900 43,154 45,979
17,560 11,315 7,695 1,630 38,200 42,424
17,060 8,976 4,565 1,050 31,651 42,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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