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Baltic

510828660Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 66m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1120
+16
🇦🇷 Koreans · Argentina
1118
+16
🇦🇷 Spanish · Argentina
1097
+17
🇬🇪 Italians · Georgia
1168
-18
1146
-17
🇺🇦 Japanese · Ukraine
1065
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 4,255 11:50 24:21 35:46 ⚔ Fish Boom into Archers
40 2,675 11:03 20:17 36:29 ⚔ Fish Boom into Archers
27 1,811 12:11 16:47 42:47 ⛏ Fast Castle
27 1,808 13:14 17:51 39:14 ⛏ Fast Castle
15 974 11:12 28:10 — ⚔ M@A into Skirms
14 949 10:09 20:36 58:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,460 31,932 25,635 4,850 83,877 86,439
15,675 31,014 26,075 2,335 75,099 89,538
33,700 22,240 16,595 1,800 74,335 96,828
16,195 16,121 7,130 2,040 41,486 42,617
17,050 12,810 5,620 2,450 37,930 39,898
5,510 3,315 770 0 9,595 11,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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