AoeStats
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Arabia

509923342Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 43m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1149
+15
🇬🇧 Maya · United Kingdom
1141
+15
🇫🇷 Georgians · France
1089
+17
🇹🇷 Slavs · Türkiye
1233
-21
🇹🇷 Berbers · Türkiye
1078
-14
🇹🇷 Hindustanis · Türkiye
1036
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,407 8:11 19:13 39:21 ⚔ Scout Rush
41 1,777 11:36 17:21 42:18 ⛏ Fast Castle
31 1,326 12:26 18:13 — ⛏ Fast Castle
30 1,314 9:38 24:09 38:53 ⚔ Archer Rush
26 1,134 11:34 23:10 — ⚔ Skirmisher Rush
24 1,039 11:35 18:46 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,835 10,068 10,715 2,900 51,518 53,357
11,425 15,288 12,995 200 39,908 41,272
10,270 12,036 7,160 2,250 31,716 33,868
11,350 10,504 2,225 1,800 25,879 27,256
9,225 9,015 1,770 1,445 21,455 22,504
9,135 8,210 2,020 980 20,345 21,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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