AoeStats
← eduhaas

Oasis

510239816Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 61m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1052
+17
🇺🇸 Byzantines · United States
1031
+18
🇺🇸 Lithuanians · United States
1018
+19
🇺🇸 Persians · United States
996
+20
🇮🇳 Persians · India
1217
-24
🇲🇽 Franks · Mexico
1072
-18
🇧🇷 Byzantines · Brazil
1060
-18
🇨🇴 Saracens · Colombia
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,394 11:16 16:11 30:35 ⛏ Fast Castle
37 2,242 12:15 21:24 35:21 ⚔ FC into Archers
28 1,709 12:11 17:46 34:32 ⛏ Fast Castle
26 1,614 10:27 14:13 27:44 ⛏ Fast Castle
25 1,516 12:58 16:38 28:27 ⛏ Fast Castle
24 1,472 11:17 15:43 32:38 ⛏ Fast Castle
23 1,381 11:43 21:13 32:35
19 1,131 9:32 22:09 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,480 25,760 29,405 9,025 122,670 141,830
43,460 31,650 31,945 3,435 110,490 112,420
39,085 28,668 24,975 2,805 95,533 101,206
39,690 29,255 21,490 2,610 93,045 101,502
34,540 15,180 31,160 5,400 86,280 106,228
24,670 35,950 18,920 2,625 82,165 102,970
25,320 24,739 11,950 3,655 65,664 75,171
17,325 24,933 15,040 1,810 59,108 67,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.