AoeStats
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Lombardia

510232878Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 65m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1205
+12
🇲🇽 Spanish · Mexico
1054
+18
🇧🇷 Huns · Brazil
1041
+19
🇲🇽 Teutons · Mexico
1032
+20
🇨🇴 Franks · Colombia
1142
-19
🇨🇱 Huns · Chile
1105
-17
🇦🇷 Wu · Argentina
1094
-17
🇨🇳 Slavs · China
1069
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,264 11:29 17:58 34:37 ⛏ Fast Castle
32 2,074 10:09 23:06 34:46 ⚔ Scout Rush
31 2,015 12:35 20:48 39:14 ⚔ Drush
25 1,621 10:58 19:14 32:19 ⛏ Fast Castle
25 1,661 10:49 14:51 29:39 ⛏ Fast Castle
23 1,497 12:19 17:19 33:39 ⛏ Fast Castle
18 1,173 10:02 19:51 33:49 ⛏ Fast Castle
17 1,115 14:41 20:06 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,410 27,338 33,345 7,215 125,308 138,645
56,785 35,900 10,250 5,700 108,635 111,399
45,090 39,788 13,890 1,595 100,363 106,245
40,975 33,108 18,845 4,070 96,998 105,258
51,180 18,290 23,070 2,595 95,135 112,643
31,705 22,590 20,760 3,220 78,275 124,287
32,495 15,308 27,420 1,600 76,823 84,731
20,005 21,837 11,460 3,195 56,497 72,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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