AoeStats
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Arena

511030073Analyzed
3v3 RM · 2h ago on Oct 3, 2026· 54m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Tupi · Belgium
1256
+15
🇩🇪 Armenians · Germany
1223
+17
🇦🇷 Burgundians · Argentina
1188
+18
🇦🇷 Saracens · Argentina
1307
-19
🇦🇷 Koreans · Argentina
1222
-16
🇦🇷 Huns · Argentina
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
84 4,621 11:44 16:06 37:08 ⛏ Fast Castle
50 2,770 10:25 15:00 32:15 ⚔ FC into Scouts
47 2,574 8:52 23:04 43:26 ⚔ Towers FC
45 2,453 10:46 31:38 — ⚔ Champi Rush
36 1,994 10:30 23:51 49:16 ⚔ Scout Rush
25 1,379 11:48 16:40 37:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,805 34,465 16,905 4,410 91,585 100,226
31,370 16,875 16,900 4,200 69,345 72,422
31,490 18,525 11,315 1,760 63,090 81,587
14,245 27,621 10,100 4,275 56,241 58,895
20,760 12,535 1,530 1,495 36,320 36,769
10,050 6,582 4,130 2,415 23,177 25,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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