AoeStats
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Socotra

506039327Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 42m 11s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1606
+17
🇨🇱 Teutons · Chile
1603
+17
🇲🇽 Lithuanians · Mexico
1717
-20
🇯🇵 Jurchens · Japan
1543
-14
Player eAPM Actions Feudal Castle Imperial Opening
119 5,011 8:21 21:40 39:31 ⚔ Scout Rush
78 3,274 7:59 22:33 40:36 ⚔ Archer Rush
50 2,110 8:59 24:41 36:19 ⚔ Archer Rush
31 1,300 11:08 15:00 41:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,895 13,192 8,975 205 42,267 43,143
11,500 11,620 8,045 950 32,115 32,861
8,455 10,677 10,175 810 30,117 32,080
10,415 8,051 4,950 1,515 24,931 26,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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