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Arena

504646366Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 35m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Gurjaras · Peru
1728
+10
🇨🇳 Poles · China
1621
+14
🇨🇱 Persians · Chile
1580
+16
🇹🇼 Portuguese · Taiwan
1541
+18
🇵🇹 Britons · Portugal
1636
-17
🇲🇽 Persians · Mexico
1597
-15
🇹🇼 Khmer · Taiwan
1549
-13
🇺🇸 Bohemians · United States
1540
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 2,967 10:58 14:31 27:29 ⛏ Fast Castle
66 2,372 11:14 15:17 32:03 ⛏ Fast Castle
60 2,148 8:26 24:36 — ⚔ Tower Rush
58 2,060 10:58 33:57 —
46 1,642 11:17 14:43 — ⛏ Fast Castle
44 1,564 11:19 15:38 29:33 ⛏ Fast Castle
36 1,302 11:03 16:10 — ⛏ Fast Castle
32 1,159 9:06 25:26 29:32 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,785 15,475 8,345 2,285 47,890 52,782
17,815 12,992 7,960 1,645 40,412 41,959
13,310 11,035 4,150 850 29,345 32,070
14,720 7,940 4,860 1,645 29,165 34,217
11,760 7,838 1,425 2,210 23,233 24,199
6,635 4,983 5,205 2,245 19,068 21,654
5,425 6,007 1,880 1,175 14,487 16,098
5,470 3,900 300 790 10,460 12,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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