AoeStats
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Lombardia

510272658Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 80m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1529
+12
🇨🇳 Mongols · China
1446
+16
🇭🇰 Gurjaras · Hong Kong SAR China
1411
+17
🇨🇳 Persians · China
1337
+20
🇹🇼 Franks · Taiwan
1542
-20
🇩🇪 Vietnamese · Germany
1436
-16
🇭🇰 Mongols · Hong Kong SAR China
1423
-16
🇩🇪 Khmer · Germany
1355
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 6,170 10:27 14:22 28:05 ⛏ Fast Castle
64 5,150 11:02 15:21 28:46 ⛏ Fast Castle
56 4,476 9:45 15:39 28:57 ⛏ Fast Castle
54 4,364 10:57 14:40 31:31 ⛏ Fast Castle
52 4,200 11:48 15:31 29:49 ⛏ Fast Castle
48 3,837 10:52 15:03 31:01 ⛏ Fast Castle
45 3,648 10:34 14:15 29:26 ⛏ Fast Castle
44 3,493 10:57 15:20 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,270 29,260 83,745 2,045 206,320 210,844
108,395 31,508 56,510 1,100 197,513 215,794
61,455 47,058 55,635 1,320 165,468 192,266
18,035 69,924 60,375 10,995 159,329 181,198
25,125 70,226 45,620 8,480 149,451 178,124
57,120 45,717 39,670 6,235 148,742 158,504
67,125 26,636 39,870 3,475 137,106 151,647
28,125 66,077 34,530 5,930 134,662 137,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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