AoeStats
← Edmond Dantès

MegaRandom

506696558Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 3m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1637
+11
🇭🇰 Aztecs · Hong Kong SAR China
1454
+19
🇨🇳 Inca · China
1428
+20
🇧🇷 Bohemians · Brazil
1419
+20
🇨🇳 Bulgarians · China
1571
-20
🇨🇦 Franks · Canada
1530
-18
🇩🇪 Malians · Germany
1516
-17
🇨🇱 Goths · Chile
1464
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 273 — — —
60 229 — — —
51 194 — — —
49 186 — — —
45 171 — — —
45 169 — — —
39 147 — — —
13 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 175 0 0 825 716
600 100 0 0 700 537
500 100 0 0 600 497
450 100 0 0 550 503
400 100 0 0 500 503
150 0 0 0 150 255
0 50 0 0 50 65
0 25 0 0 25 110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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