AoeStats
← Edmond Dantès

Arena

503974088Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 40m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1910
+6
🇺🇸 Khitans · United States
1841
+8
🇺🇸 Poles · United States
1799
+10
🇸🇬 Ethiopians · Singapore
1660
+16
🇪🇸 Malay · Spain
1805
-16
🇮🇹 Franks · Italy
1646
-9
🇨🇳 Bulgarians · China
1637
-9
🇨🇳 Aztecs · China
1560
-6
Player eAPM Actions Feudal Castle Imperial Opening
61 2,489 8:28 21:34 35:23 ⚔ Towers FC
60 2,438 10:11 14:04 25:42 ⛏ Fast Castle
47 1,928 10:23 16:19 39:21 ⛏ Fast Castle
45 1,852 11:05 15:26 30:20 ⚔ FC into Scouts
36 1,460 11:14 15:15 28:56 ⛏ Fast Castle
35 1,445 10:35 14:01 29:38 ⛏ Fast Castle
33 1,337 11:12 15:38 30:27 ⛏ Fast Castle
31 1,267 10:19 15:50 27:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,730 12,565 17,250 2,725 67,270 70,380
31,360 9,485 19,700 3,500 64,045 69,223
29,295 14,800 10,825 3,100 58,020 59,402
20,760 14,905 12,395 1,800 49,860 56,390
14,375 18,100 13,455 865 46,795 47,972
16,125 16,255 6,045 1,600 40,025 40,881
15,400 17,200 3,975 1,360 37,935 40,473
12,055 11,732 4,460 1,235 29,482 30,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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