AoeStats
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Lombardia

508945294Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 49m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,854 8:53 20:36 32:15 ⚔ Scout Rush
37 1,821 11:19 15:05 32:25 ⛏ Fast Castle
36 1,794 11:40 16:16 31:13 ⛏ Fast Castle
35 1,726 8:56 21:08 32:56 ⚔ Scout Rush
33 1,623 9:42 20:13 34:24 ⚔ Scout Rush
27 1,332 10:49 15:21 31:04 ⛏ Fast Castle
24 1,165 12:27 17:10 30:12 ⛏ Fast Castle
23 1,129 10:33 21:56 37:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,665 25,781 19,990 3,025 86,461 96,540
32,390 27,535 15,650 1,690 77,265 81,080
18,180 27,371 10,460 6,505 62,516 73,312
23,385 17,687 16,750 2,830 60,652 64,288
20,660 26,249 9,140 3,925 59,974 72,432
31,855 13,338 8,865 3,020 57,078 59,359
23,345 11,591 8,050 5,230 48,216 68,215
22,255 11,654 9,850 3,975 47,734 59,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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