AoeStats
← Welsh91Wizard

Nomad

508293290Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 33m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malay · Italy
1383
+14
🇬🇧 Burmese · United Kingdom
1361
+15
🇨🇦 Tatars · Canada
1209
+21
🇧🇪 Burgundians · Belgium
1367
-18
🇧🇪 Goths · Belgium
1348
-17
🇧🇪 Jurchens · Belgium
1300
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,226 15:09 20:11 — ⛏ Fish Boom FC
31 1,062 14:03 18:00 32:21 ⛏ Fish Boom FC
27 931 12:22 18:27 31:45 ⛏ Fish Boom into Fire Galleys FC
27 923 13:18 23:05 — ⚔ Fish Boom into Scouts
25 838 14:08 19:28 — ⛏ Fish Boom into Galleys FC
23 772 12:48 19:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,775 12,401 3,975 1,700 27,851 30,891
10,585 9,433 2,075 1,355 23,448 24,880
8,735 8,935 785 1,700 20,155 21,675
8,575 8,011 2,425 850 19,861 20,930
7,145 8,866 2,500 950 19,461 19,677
7,810 5,116 1,220 1,600 15,746 17,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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