AoeStats
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Oasis

508290514Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 3m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1509
+9
🇫🇷 Inca · France
1457
+11
🇫🇷 Berbers · France
1269
+17
🇮🇹 Ethiopians · Italy
1398
-15
🇬🇧 Persians · United Kingdom
1375
-14
🇨🇦 Cumans · Canada
1217
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 168 — — —
46 141 — — —
45 138 — — —
36 110 — — —
25 77 — — —
8 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 125 0 0 475 407
350 100 0 0 450 315
250 100 0 0 350 285
300 25 0 0 325 186
150 100 0 0 250 305
0 0 0 0 0 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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