AoeStats
← Dr. Watson

Arena

510361645Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 52m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1244
+16
🇸🇰 Ethiopians · Slovakia
1237
+16
🇸🇰 Turks · Slovakia
1236
+16
🇭🇰 Khmer · Hong Kong SAR China
1179
+18
🇨🇱 Dravidians · Chile
1262
-17
🇹🇷 Saracens · Türkiye
1236
-17
🇦🇷 Aztecs · Argentina
1222
-16
🇨🇱 Britons · Chile
1220
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 3,720 11:20 14:52 — ⛏ Fast Castle
49 2,547 10:47 14:42 32:32 ⛏ Fast Castle
47 2,436 9:38 19:11 34:19 ⚔ FC into Scouts
45 2,328 10:37 17:28 39:07 ⛏ Fast Castle
39 2,027 11:37 16:06 20:07 ◆ FC into Fast Imp
33 1,748 9:12 13:32 29:59 ⛏ Fast Castle
33 1,723 10:46 16:10 31:20 ⛏ Fast Castle
32 1,672 11:57 15:25 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,900 24,950 19,185 1,700 80,735 87,335
27,695 28,995 19,385 4,425 80,500 107,016
30,195 20,585 17,270 2,800 70,850 76,521
25,345 22,808 18,605 3,430 70,188 75,090
29,490 24,407 10,575 2,250 66,722 74,277
27,570 15,615 13,990 100 57,275 60,781
21,820 16,580 14,075 3,330 55,805 62,502
24,465 15,440 2,715 2,295 44,915 45,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.